This is from the front page of Dragon-Tails. It is so true I needed to repeat it.
“The character generation system in life seems to use random attributes, like in a game like D&D, which I think is fundamentally flawed in terms of overall balance and fairness. Sure, genetic background gives you your modifiers, but it's possible to have characters formed of a disproportionate number of high rolls, or disproportionate number of low rolls. Unlike what cartoons will teach you, some people will simply be better than you. At everything. And some people will have no redeeming attributes. Some people will have widely different stats, excelling in certain areas, but not others, while some will simply walk the line of being average.
Personally I'd have preferred to have seen a point distribution system instead, to enforce the concept from the get go that being a jack of all trades makes you a master of none, rather than this "unless you rolled all 20's" stuff.
-Tim”
“The character generation system in life seems to use random attributes, like in a game like D&D, which I think is fundamentally flawed in terms of overall balance and fairness. Sure, genetic background gives you your modifiers, but it's possible to have characters formed of a disproportionate number of high rolls, or disproportionate number of low rolls. Unlike what cartoons will teach you, some people will simply be better than you. At everything. And some people will have no redeeming attributes. Some people will have widely different stats, excelling in certain areas, but not others, while some will simply walk the line of being average.
Personally I'd have preferred to have seen a point distribution system instead, to enforce the concept from the get go that being a jack of all trades makes you a master of none, rather than this "unless you rolled all 20's" stuff.
-Tim”
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